Showtime!!
Day 31 - Boot: 00d 00h 00m - AET:
Game Started: 07/18/2010 - Last Updated: 10/10/2010 - Holy Grounds
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
warfog
Units gain +10% attack. No day-to-day abilities.
1700
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    Units in vision only
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POWER
Hyper Repair [ 11675 / 27000 ] Hyper Upgrade [ 11675 / 81000 ]
magma
Units gain +10% attack. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
18800
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    Units in vision only
  • 0
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    0/?
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Black Wave [ 27000 / 27000 ] Black Storm [ 63000 / 81000 ]
Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 54000 / 81000 ]
SandSkin
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
2450
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    Units in vision only
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POWER
Double Time [ 27000 / 27000 ] Victory March [ 50072.5 / 81000 ]
askot_spice
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +10% attack and +10% defense.
29850
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    Units in vision only
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Double Time [ 27000 / 27000 ] Victory March [ 64800 / 81000 ]
None [ 27000 / 27000 ] Ex Machina [ 54000 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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