Day 37 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/08/2024 - Last Updated: 03/01/2025 - (7p) Corner Pressure v2.0
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Joey.Buttafuoco
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
39900
  • 0
    Units in vision only
  • 0
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Snipe Attack [ 43200 / 43200 ] Super Snipe [ 86400 / 86400 ]
NorseForce
Units cost +20% more to build, but gain +30% attack and defense.
23:07:57
1280
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    Units in vision only
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Morale Boost [ 57060 / 64800 ] Samurai Spirit [ 57060 / 113400 ]
Abrax
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
38:03:47
18500
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Copter Command [ 11880 / 39600 ] Airborne Assault [ 11880 / 118800 ]
FallenPhoenixIV
Units cost +20% more to build, but gain +30% attack and defense.
41:03:06
440
  • 0
    Units in vision only
  • 0
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Morale Boost [ 72000 / 72000 ] Samurai Spirit [ 96140 / 126000 ]
Mortho
Units cost +20% more to build, but gain +30% attack and defense.
31:00:17
20200
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    Units in vision only
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Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 88200 / 88200 ]
Aliaenor
Units cost +20% more to build, but gain +30% attack and defense.
18:09:38
48040
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    Units in vision only
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Morale Boost [ 21900 / 50400 ] Samurai Spirit [ 21900 / 88200 ]
Blasta
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
30:13:49
10500
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    Units in vision only
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Enhanced Vision [ 10320 / 54000 ] Counter Break [ 10320 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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