Day 57 - Turn: 04d 11h 50m - Total: 50d 08h 26m
Game Started: 12/09/2024 - Last Updated: 06/09/2025 - Seton's Clutch
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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KonekoNeko
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
50:08:25
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    Units in vision only
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Player team
Meteor Strike [ 31825 / 162000 ] Meteor Strike II [ 31825 / 270000 ]
AerialVanGo
Units gain +10% attack and +10% defense.
44:18:35
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    Units in vision only
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Player team
None [ 168800 / 270000 ] Ex Machina [ 168800 / 270000 ]
zoltrix122
Units gain +10% attack and +10% defense.
19:04:04
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    Units in vision only
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Player team
None [ 79350 / 234000 ] Ex Machina [ 79350 / 234000 ]
arisen
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
32:19:18
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    Units in vision only
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Player team
Copter Command [ 32400 / 32400 ] Airborne Assault [ 80475 / 97200 ]
YungGooguy
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
39:15:47
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    Units in vision only
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Player team
Snipe Attack [ 81000 / 81000 ] Super Snipe [ 162000 / 162000 ]
mateomime
No day-to-day abilities.
47:03:02
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    Units in vision only
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Player team
SUPER
dem1995
Luck on attacks is +0 to +19%.
23:15:37
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    Units in vision only
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Player team
Lucky Star [ 75600 / 75600 ] Lady Luck [ 139425 / 151200 ]
Bluebeluga
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
02:02:52
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    Units in vision only
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Player team
Lightning Drive [ 48600 / 48600 ] Lightning Strike [ 145800 / 145800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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