Fly you Fools!
Day 33 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/09/2024 - Last Updated: 01/23/2025 - 8P - Immigration (Islands)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Old Spice
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
32:20:18
100
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Terrain Tactics [ 33250 / 64800 ] Prime Tactics [ 33250 / 113400 ]
SKeLeDríno
Units repair +1 additional HP (note: liable for costs).
14:16:07
6800
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Lucky Lass [ 27000 / 27000 ] Covering Fire [ 36600 / 54000 ]
BlueYellow
Units gain +30% attack, but lose -20% defense.
30:07:37
53700
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Knuckleduster [ 32400 / 32400 ] Haymaker [ 64800 / 64800 ]
Dendacier
No day-to-day abilities.
00:00:00
79900
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Hyper Repair [ 43200 / 43200 ] Hyper Upgrade [ 86400 / 86400 ]
Sodsire
Units (even air units) gain +10% attack power on plains.
15:09:52
29100
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Beat Down [ 19750 / 32400 ] Block Rock [ 19750 / 64800 ]
mildboi
Luck on attacks is -9% to +24%.
05:12:17
10400
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Brute Force [ 6400 / 27000 ] Barbaric Blow [ 6400 / 54000 ]
Megawrench
Units repair +1 additional HP (note: liable for costs).
14:03:21
14700
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Lucky Lass [ 1500 / 37800 ] Covering Fire [ 1500 / 75600 ]
TacticsCommand
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:13:58
47200
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SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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