2 vs 2
Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/10/2024 - Last Updated: 12/30/2024 - (4)2v2 Fastest Publish
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Toiletpaperman
No day-to-day abilities. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
28:17:15
11900
  • 0
  • 0
  • 0
Player team
POWER
Tsunami [ 9600 / 50400 ] Typhoon [ 9600 / 88200 ]
Gl1tchycat
Units repair +1 additional HP (note: liable for costs). No day-to-day abilities.
25:11:23
100
  • 0
  • 0
  • 0
Player team
Lucky Lass [ 43200 / 43200 ] Covering Fire [ 53000 / 86400 ]
Sideslip [ 17775 / 36000 ] Sidewinder [ 17775 / 90000 ]
Spiritoffire
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
29:09:37
2000
  • 0
  • 0
  • 0
Player team
Double Time [ 47375 / 48600 ] Victory March [ 47375 / 129600 ]
Max Force [ 43200 / 43200 ] Max Blast [ 86400 / 86400 ]
jriico23
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. No day-to-day abilities.
00:00:00
3100
  • 0
  • 0
  • 0
Player team
POWER
Hyper Repair [ 10300 / 37800 ] Hyper Upgrade [ 10300 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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