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Day 19 - Boot: 00d 00h 00m - AET:
Game Started: 11/30/2005 - Last Updated: 02/15/2006 - #Jaimas Team Fortress
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
vins
No day-to-day abilities.
64000
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Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
TTH
Units gain +10% attack.
168700
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SUPER
aruba-x-x
Units cost +20% more to build, but gain +30% attack and defense.
48980
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Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 63000 / 81000 ]
Priest
Units cost +20% more to build, but gain +30% attack and defense.
13400
  • 0
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  • 0
    0/?
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Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 63000 / 81000 ]
silver.arrow
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
36000
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
SuperSquall
No day-to-day abilities.
48000
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Hyper Repair [ 22836.8 / 27000 ] Hyper Upgrade [ 22836.8 / 81000 ]
Nobody
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
7650
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SUPER
jborge
Units cost is reduced to 90% (10% cheaper).
840
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SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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