16 Squares
Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/13/2024 - Last Updated: 05/16/2025 - 1 And All
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Based Dangerously
Units cost +20% more to build, but gain +30% attack and defense.
05:20:34
3920
  • 0
    Units in vision only
  • 0
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Morale Boost [ 1590 / 43200 ] Samurai Spirit [ 1590 / 75600 ]
Nick1137
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:17:13
12600
  • 0
    Units in vision only
  • 0
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    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Eagle852
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
01:00:28
19200
  • 0
    Units in vision only
  • 0
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    0/?
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Tower Shield [ 4180 / 37800 ] Tower of Power [ 4180 / 75600 ]
Nerrzhul
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
05:21:37
12500
  • 0
    Units in vision only
  • 0
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Tower Shield [ 37800 / 37800 ] Tower of Power [ 45050 / 75600 ]
RABIDONE
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
15:13:21
1700
  • 0
    Units in vision only
  • 0
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Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
SKeLeDríno
Units gain +30% attack, but lose -20% defense.
12:06:39
10200
  • 0
    Units in vision only
  • 0
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Knuckleduster [ 17300 / 32400 ] Haymaker [ 17300 / 64800 ]
AcousticHemoroads
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:11:49
6700
  • 0
    Units in vision only
  • 0
  • 0
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SUPER
lazybishop
Units gain +10% attack.
09:03:25
6000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
SilverWolf03
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
01:11:12
10000
  • 0
    Units in vision only
  • 0
  • 0
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SUPER
Lordkilla12
Units cost +20% more to build, but gain +30% attack and defense.
07:06:00
19320
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Morale Boost [ 24760 / 36000 ] Samurai Spirit [ 24760 / 63000 ]
shadowgear3
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:03:02
37400
  • 0
    Units in vision only
  • 0
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SUPER
AitoKarjala
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:08:15
24500
  • 0
    Units in vision only
  • 0
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Double Time [ 27000 / 27000 ] Victory March [ 70720 / 72000 ]
W01fy1918
Units gain +10% attack.
06:02:29
4000
  • 0
    Units in vision only
  • 0
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Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
AAAAAAAAAAAAAA
Units gain +10% attack.
00:00:00
27800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Black Wave [ 35800 / 63000 ] Black Storm [ 35800 / 113400 ]
QuietProfesional
Units cost +20% more to build, but gain +30% attack and defense.
06:21:37
27360
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Morale Boost [ 64800 / 64800 ] Samurai Spirit [ 113400 / 113400 ]
Gnoix
Units cost +20% more to build, but gain +30% attack and defense.
07:12:00
800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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