Day 24 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/15/2024 - Last Updated: 05/13/2025 - Seoul
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
SpiffyDC
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:21:42
190440
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    Units in vision only
  • 0
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    0/?
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Gold Rush [ 0 / 39600 ] Power of Money [ 0 / 118800 ]
Joey.Buttafuoco
Units cost +20% more to build, but gain +30% attack and defense.
27:01:38
400
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    Units in vision only
  • 0
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    0/?
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Morale Boost [ 0 / 64800 ] Samurai Spirit [ 0 / 113400 ]
Mortho
Units cost +20% more to build, but gain +30% attack and defense.
08:19:11
10600
  • 0
    Units in vision only
  • 0
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    0/?
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
dashwood
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
98300
  • 0
    Units in vision only
  • 0
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    0/?
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Snipe Attack [ 43200 / 43200 ] Super Snipe [ 78900 / 86400 ]
Sir Karg Demiau
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:21:20
25400
  • 0
    Units in vision only
  • 0
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    0/?
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Snipe Attack [ 13850 / 27000 ] Super Snipe [ 13850 / 54000 ]
Gnoix
Units cost +20% more to build, but gain +30% attack and defense.
08:23:55
5400
  • 0
    Units in vision only
  • 0
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    0/?
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
ibringcato
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:17:53
43000
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    Units in vision only
  • 0
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Terrain Tactics [ 21720 / 36000 ] Prime Tactics [ 21720 / 63000 ]
JikanZanguin1989
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:10:07
6000
  • 0
    Units in vision only
  • 0
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Xlutchinq
No day-to-day abilities.
08:23:44
6000
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    Units in vision only
  • 0
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    0/?
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Sodsire
Units cost +20% more to build, but gain +30% attack and defense.
12:07:14
34000
  • 0
    Units in vision only
  • 0
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Morale Boost [ 10390 / 36000 ] Samurai Spirit [ 10390 / 63000 ]
SergeWind
Units cost +20% more to build, but gain +30% attack and defense.
01:12:16
37760
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    Units in vision only
  • 0
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Morale Boost [ 5930 / 36000 ] Samurai Spirit [ 5930 / 63000 ]
WoozyInk
Luck on attacks is -9% to +24%.
13:18:40
40000
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    Units in vision only
  • 0
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Brute Force [ 27000 / 27000 ] Barbaric Blow [ 29400 / 54000 ]
PR0ZE0N
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:00:00
5000
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    Units in vision only
  • 0
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    0/?
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Zev_29
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
05:01:43
35200
  • 0
    Units in vision only
  • 0
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Max Force [ 18850 / 27000 ] Max Blast [ 18850 / 54000 ]
Lord Percy
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
19:11:31
500
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    Units in vision only
  • 0
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POWER
coookie
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18:13:32
101700
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  • 0
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Snipe Attack [ 16460 / 32400 ] Super Snipe [ 16460 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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