Day 40 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/14/2024 - Last Updated: 01/10/2025 - Europe - 10 Players
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
dashwood dashwood
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
08:17:42
37000
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 45000 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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ScribEnthusiast ScribEnthusiast
Units gain +30% attack, but lose -20% defense.
00:00:00
90150
Knuckleduster [ 46650 / 64800 ] Haymaker [ 46650 / 129600 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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andymans andymans
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
35:20:55
2900
Enhanced Vision [ 2250 / 70200 ] Counter Break [ 2250 / 117000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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BlueYellow BlueYellow
Units gain +30% attack, but lose -20% defense.
15:12:14
10800
POWER
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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jrem9 jrem9
Luck on attacks is -9% to +24%.
36:14:07
300
Brute Force [ 60300 / 81000 ] Barbaric Blow [ 60300 / 162000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Sage10001 Sage10001
Luck on attacks is -9% to +24%.
36:18:21
9100
POWER
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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PR0ZE0N PR0ZE0N
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
20:13:43
11400
Turbo Charge [ 43200 / 43200 ] Overdrive [ 86400 / 86400 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Gnoix Gnoix
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
03:17:28
16000
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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SKeLeDríno SKeLeDríno
Units gain +30% attack, but lose -20% defense.
15:16:39
25300
Knuckleduster [ 32400 / 32400 ] Haymaker [ 41400 / 64800 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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TacticsCommand TacticsCommand
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
33:15:57
83700
Enhanced Vision [ 37500 / 75600 ] Counter Break [ 37500 / 126000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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