Day 38 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/14/2024 - Last Updated: 01/20/2025 - Sweetwater test
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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ScribEnthusiast
Units gain +30% attack, but lose -20% defense.
34:21:36
12000
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Knuckleduster [ 32400 / 32400 ] Haymaker [ 64800 / 64800 ]
Usend
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
09:06:39
4500
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Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Toroncraft
Luck on attacks is -9% to +24%.
03:22:42
1000
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Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
Rickdot
Units gain +30% attack, but lose -20% defense.
00:00:00
16200
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Knuckleduster [ 32400 / 32400 ] Haymaker [ 34900 / 64800 ]
DoctorDJJones
Luck on attacks is -9% to +24%.
30:06:46
19000
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Brute Force [ 32400 / 32400 ] Barbaric Blow [ 43650 / 64800 ]
Xlutchinq
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
06:03:09
3500
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Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
BoldGiraffe
Units (even air units) gain +10% attack power on plains.
03:13:57
2000
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Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Antares Swiftsun
Units (even air units) gain +10% attack power on plains.
21:13:46
3900
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    Units in vision only
  • 0
  • 0
    0/?
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Beat Down [ 32400 / 32400 ] Block Rock [ 64800 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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