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Iwanttoplayagame
[REPLAY MODE]
Day 10
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Boot:
00d 00h 00m
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AET:
Boot:
00d 00h 00m
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AET:
[PAUSED]
The game timer (Total) will not count down until the timer is resumed. Note that the max turn time limit will still count down (Turn).
(00,00)
Game Menu
Resign
Screenshot
Stats
Hotkeys
Keyboard Hotkeys: C - Toggle damage calculator
A - Hold "A" and click a unit to select an attacker for the calculator
D - Hold "D" and click a unit to select a defender for the calculator
Shift - Hold "Shift" and hover over units to preview their movement tiles
Ctrl - Hold "Ctrl" and hover over units to preview their attack range tiles
Alt - Hold "Alt" and hover over units to preview their vision range tiles
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Army Colors
Orange Star
Blue Moon
Green Earth
Yellow Comet
Black Hole
Red Fire
Grey Sky
Brown Desert
Amber Blossom
Jade Sun
Cobalt Ice
Pink Cosmos
Teal Galaxy
Purple Lightning
Acid Rain
White Nova
Azure Asteroid
Noir Eclipse
Silver Claw
Umber Wilds
✕
Overview
Stats
Victory
-
0 | 0
Defeat
-
0
|
0
Generated:
Value:
Snipe Attack
[
0 /
27000
]
Super Snipe
[
0 /
81000
]
Indirect units gain +1 range and their attack is increased to +40%.
Indirect units gain +2 range and their attack is increased to +40%.
Gold Rush
[
0 /
27000
]
Power of Money
[
0 /
81000
]
Funds are multiplied by 1.5x.
Unit attack percentage increases by (3 * Funds / 1000)%.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Black Wave
[
0 /
27000
]
Black Storm
[
0 /
81000
]
All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
Sideslip
[
0 /
27000
]
Sidewinder
[
0 /
81000
]
All units gain +1 movement.
All units gain +2 movement.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Hyper Repair
[
0 /
27000
]
Hyper Upgrade
[
0 /
81000
]
All units gain +2 HP.
All units gain +5 HP, +10% attack, and +1 movement.
Max Force
[
0 /
27000
]
Max Blast
[
0 /
81000
]
Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Hyper Repair
[
0 /
27000
]
Hyper Upgrade
[
0 /
81000
]
All units gain +2 HP.
All units gain +5 HP, +10% attack, and +1 movement.
Beat Down
[
0 /
27000
]
Block Rock
[
0 /
81000
]
Land indirects gain +1 range, and plains bonus is increased to +20%.
Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Meteor Strike
[
0 /
27000
]
Meteor Strike II
[
0 /
81000
]
A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
None
[
0 /
27000
]
Ex Machina
[
0 /
81000
]
A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Hyper Repair
[
0 /
27000
]
Hyper Upgrade
[
0 /
81000
]
All units gain +2 HP.
All units gain +5 HP, +10% attack, and +1 movement.
Max Force
[
0 /
27000
]
Max Blast
[
0 /
81000
]
Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Hyper Repair
[
0 /
27000
]
Hyper Upgrade
[
0 /
81000
]
All units gain +2 HP.
All units gain +5 HP, +10% attack, and +1 movement.
Black Wave
[
0 /
27000
]
Black Storm
[
0 /
81000
]
All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Gold Rush
[
0 /
27000
]
Power of Money
[
0 /
81000
]
Funds are multiplied by 1.5x.
Unit attack percentage increases by (3 * Funds / 1000)%.
Snipe Attack
[
0 /
27000
]
Super Snipe
[
0 /
81000
]
Indirect units gain +1 range and their attack is increased to +40%.
Indirect units gain +2 range and their attack is increased to +40%.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Sideslip
[
0 /
27000
]
Sidewinder
[
0 /
81000
]
All units gain +1 movement.
All units gain +2 movement.
Knuckleduster
[
0 /
27000
]
Haymaker
[
0 /
81000
]
All units' attack is increased to +50%.
All units' attack is increased to +80%.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
52000
Tsunami
[
0 /
27000
]
Typhoon
[
0 /
81000
]
All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
Double Time
[
0 /
27000
]
Victory March
[
0 /
81000
]
Footsoldiers gain +1 movement and their attack is increased to +50%.
Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Gold Rush
[
0 /
27000
]
Power of Money
[
0 /
81000
]
Funds are multiplied by 1.5x.
Unit attack percentage increases by (3 * Funds / 1000)%.
Tsunami
[
0 /
27000
]
Typhoon
[
0 /
81000
]
All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Market Crash
[
0 /
27000
]
War Bonds
[
0 /
81000
]
Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
Receives funds equal to 50% of the damage dealt when attacking enemy units.
Black Wave
[
0 /
27000
]
Black Storm
[
0 /
81000
]
All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Barter
[
0 /
27000
]
Merchant Union
[
0 /
81000
]
Units cost is reduced to 50%.
Units cost reduced to 50%, and ground units can deploy from cities.
Black Wave
[
0 /
27000
]
Black Storm
[
0 /
81000
]
All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Forced March
[
0 /
27000
]
Trail of Woe
[
0 /
81000
]
All units gain +1 movement, and the road bonus is increased to +20%.
All units gain +2 movement, and the road bonus is increased to +30%.
Sideslip
[
0 /
27000
]
Sidewinder
[
0 /
81000
]
All units gain +1 movement.
All units gain +2 movement.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Player Boxes Position
Power bars
Action
Date
None!
?
Hold down "A" or "D" while clicking a unit to add it to the calculator
✕
{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}
Toggle out of ammo
{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}
Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}%
{{damage.minInfo.fundsDamage}}
- {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP
{{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}%
@{{defRemainingHP.maxHP}}HP
{{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}%
{{damage.minCounterInfo.minLuck.counterFundsDamage}}
- {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
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