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Day 5 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/23/2024 - Last Updated: 01/27/2025 - ! 1 v 10 Black Hole Cat Island
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Damage Calculator (Hotkey: C)
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Meteor
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Gnoix
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
06:05:33
27600
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
maomao10694
Units cost is reduced to 90% (10% cheaper). Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
06:22:55
14700
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Limence
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units cost +20% more to build, but gain +30% attack and defense.
05:00:57
35600
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Dendacier
Units cost +20% more to build, but gain +30% attack and defense. No day-to-day abilities.
06:02:30
40800
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Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
carontedelta
Units cost is reduced to 90% (10% cheaper). No day-to-day abilities.
00:00:00
55050
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
CoralDrake
Units cost is reduced to 90% (10% cheaper). Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
04:22:51
900
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
CaptainBaron
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:17:20
31600
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Xa125
Units cost is reduced to 90% (10% cheaper). Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
03:19:31
20200
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
SnowOwl909
Units cost is reduced to 90% (10% cheaper). Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:17:17
25200
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    Units in vision only
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
WarDolphin_Br
Units gain +30% attack, but lose -20% defense. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
05:15:37
32000
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Player team
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Don Benito
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units gain +30% attack, but lose -20% defense.
17:41:55
24400
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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