Mermaid 8P FFA fog
Day 37 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/27/2024 - Last Updated: 02/18/2025 - Mermaid 8P
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
SrgntDrew
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
24:05:24
37800
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    Units in vision only
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Enhanced Vision [ 43200 / 43200 ] Counter Break [ 43800 / 72000 ]
Fierkun
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
21:21:53
8100
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    Units in vision only
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Max Force [ 37800 / 37800 ] Max Blast [ 41950 / 75600 ]
IhsanTA
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:05:54
37600
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    Units in vision only
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Double Time [ 16850 / 27000 ] Victory March [ 16850 / 72000 ]
Leopard074
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
11:02:42
7000
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    Units in vision only
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Urban Blight [ 7500 / 27000 ] High Society [ 7500 / 54000 ]
NoChickenWing89
Units repair +1 additional HP (note: liable for costs).
11:23:58
8000
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    Units in vision only
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Lucky Lass [ 3600 / 27000 ] Covering Fire [ 3600 / 54000 ]
ScribEnthusiast
Units gain +30% attack, but lose -20% defense.
00:00:00
133900
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    Units in vision only
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Knuckleduster [ 48600 / 48600 ] Haymaker [ 63975 / 97200 ]
DoctorDJJones
Luck on attacks is +0 to +19%.
19:03:20
400
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Lucky Star [ 32400 / 32400 ] Lady Luck [ 52050 / 64800 ]
neibanlucky
Luck on attacks is +0 to +19%.
36:12:11
1900
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    Units in vision only
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Lucky Star [ 37800 / 37800 ] Lady Luck [ 75600 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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