Die Hard 3
Day 16 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 08/18/2010 - Last Updated: 10/14/2010 - 2-vs-2 Team Map 1½
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Millzor2890
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 81000 / 81000 ]
Lightning Drive [ 18050 / 27000 ] Lightning Strike [ 18050 / 81000 ]
sikballer
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
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Player team
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 54000 / 81000 ]
Double Time [ 27000 / 27000 ] Victory March [ 42001 / 81000 ]
D.D
Units cost +20% more to build, but gain +30% attack and defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
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Player team
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 46379 / 81000 ]
Copter Command [ 27000 / 27000 ] Airborne Assault [ 34478 / 81000 ]
fost
Units cost +20% more to build, but gain +30% attack and defense. Luck on attacks is +0 to +19%.
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Player team
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 45000 / 81000 ]
Lucky Star [ 27000 / 27000 ] Lady Luck [ 72000 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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