4
Day 30 - Turn: 05d 21h 53m - Total: 296d 13h 03m
Game Started: 01/06/2025 - Last Updated: 08/17/2025 - A four-leaf clover DX
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
affar
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
296:13:02
1300
  • 23
    Unit-count sprite
    x 9
    Unit-count sprite
    x 1
    Unit-count sprite
    x 7
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 245100
  • 20000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 37800 / 37800 ] Super Snipe [ 75600 / 75600 ]
ShockPunchMan
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
382:08:44
399059
  • 29
    Unit-count sprite
    x 2
    Unit-count sprite
    x 11
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 6
    Unit-count sprite
    x 2
  • 275920
  • 12000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
POWER
InfamousEnoc
No day-to-day abilities.
32:00:00
4000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
WHPLASH
Units cost +20% more to build, but gain +30% attack and defense.
45:17:37
5600
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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