Immigration Tag
Day 24 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/06/2025 - Last Updated: 03/22/2025 - Sprite Lagoon
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Game_Boyo
Units cost is reduced to 90% (10% cheaper). No day-to-day abilities.
12:08:43
1300
  • 0
    Units in vision only
  • 0
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    0/?
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Barter [ 500 / 27000 ] Merchant Union [ 500 / 45000 ]
Sideslip [ 250 / 18000 ] Sidewinder [ 250 / 45000 ]
The French Santa
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +30% attack, but lose -20% defense.
10:18:21
0
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    Units in vision only
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Dendacier
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. No day-to-day abilities.
18:20:51
12500
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    Units in vision only
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Tower Shield [ 15725 / 27000 ] Tower of Power [ 15725 / 54000 ]
Sideslip [ 7862.5 / 18000 ] Sidewinder [ 7862.5 / 45000 ]
VandS
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
64100
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    Units in vision only
  • 0
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    0/?
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Turbo Charge [ 32400 / 32400 ] Overdrive [ 64800 / 64800 ]
Double Time [ 14575 / 37800 ] Victory March [ 14575 / 100800 ]
Josef5050
Units cost +20% more to build, but gain +30% attack and defense. Units (even air units) gain +10% attack power on plains.
16:12:53
35360
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    Units in vision only
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 46640 / 63000 ]
Beat Down [ 27000 / 27000 ] Block Rock [ 28195 / 54000 ]
QuietProfesional
Units cost +20% more to build, but gain +30% attack and defense. No day-to-day abilities.
24:01:58
1400
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    Units in vision only
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Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 57455 / 75600 ]
Sideslip [ 0 / 21600 ] Sidewinder [ 0 / 54000 ]
Terranort
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
19:01:34
24300
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    Units in vision only
  • 0
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    0/?
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Turbo Charge [ 30400 / 32400 ] Overdrive [ 30400 / 64800 ]
Copter Command [ 18000 / 18000 ] Airborne Assault [ 54000 / 54000 ]
Fighterofflames
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units (even air units) gain +10% attack power on plains.
27:07:11
44400
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    Units in vision only
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    0/?
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Copter Command [ 4950 / 21600 ] Airborne Assault [ 4950 / 64800 ]
Beat Down [ 27000 / 27000 ] Block Rock [ 32320 / 54000 ]
ugot2play
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
04:01:15
1000
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    Units in vision only
  • 0
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    0/?
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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