GTAMM Primordial Ooze
Day 25 - Turn: 06d 23h 01m - Total: 22d 14h 07m
Game Started: 01/06/2025 - Last Updated: 06/08/2025 - Raid: Primordial Ooze
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
trigue92
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
19:02:26
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    Units in vision only
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Player team
Snipe Attack [ 43200 / 43200 ] Super Snipe [ 46100 / 86400 ]
BlueBounce
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
22:14:06
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    Units in vision only
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Player team
Urban Blight [ 2200 / 54000 ] High Society [ 2200 / 108000 ]
BJ Dart
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
28:17:03
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    Units in vision only
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Player team
Urban Blight [ 23900 / 48600 ] High Society [ 23900 / 97200 ]
delthunders
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18:03:20
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    Units in vision only
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Player team
Snipe Attack [ 12150 / 32400 ] Super Snipe [ 12150 / 64800 ]
Briarios
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
22:09:52
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    Units in vision only
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Player team
Meteor Strike [ 42800 / 75600 ] Meteor Strike II [ 42800 / 126000 ]
Inexperienced
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
23:12:20
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    Units in vision only
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Player team
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 63400 / 64800 ]
Zarlrack
Units cost is reduced to 90% (10% cheaper).
22:13:33
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    Units in vision only
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Player team
Barter [ 26120 / 32400 ] Merchant Union [ 26120 / 54000 ]
mateomime
Units cost is reduced to 90% (10% cheaper).
18:06:11
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    Units in vision only
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Player team
Barter [ 27000 / 27000 ] Merchant Union [ 43450 / 45000 ]
Lanca5ter
Units gain +10% attack.
05:15:49
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    Units in vision only
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Player team
Black Wave [ 850 / 45000 ] Black Storm [ 850 / 81000 ]
skipdaddy
Units cost is reduced to 90% (10% cheaper).
10:05:47
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    Units in vision only
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Player team
Barter [ 250 / 27000 ] Merchant Union [ 250 / 45000 ]
lem_gambino
Units gain +10% attack.
24:18:25
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    Units in vision only
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Player team
SUPER
Nox833
Units gain +30% attack, but lose -20% defense.
18:23:57
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    Units in vision only
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Player team
Knuckleduster [ 27000 / 27000 ] Haymaker [ 36050 / 54000 ]
theonefreeman12
Units cost is reduced to 90% (10% cheaper).
07:14:43
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    Units in vision only
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Player team
Barter [ 27000 / 27000 ] Merchant Union [ 34330 / 45000 ]
AAAAAAAAAAAAAA
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
30:08:45
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    Units in vision only
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Player team
Tsunami [ 3300 / 57600 ] Typhoon [ 3300 / 100800 ]
semi1984
Unaffected by snow, but rain affects him the same as snow would for others.
03:21:28
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    Units in vision only
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Player team
Blizzard [ 2000 / 27000 ] Winter Fury [ 2000 / 63000 ]
ArbitJ94
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
05:09:10
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    Units in vision only
    Unit-count sprite
    x 2
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Player team
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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