Day 30 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/06/2025 - Last Updated: 02/17/2025 - Stand Still Stay Silent
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Nerrzhul
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
2262980
  • 54
    Units in vision only
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 20
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 12
    Unit-count sprite
    x 6
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 956880
  • 199500
    0/?
    0/?
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Morale Boost [ 0 / 86400 ] Samurai Spirit [ 0 / 151200 ]
TheMajor
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
34:11:15
1266500
  • 4
    Units in vision only
    Unit-count sprite
    x 4
  • 95200
  • 47500
    0/?
    0/?
    0/?
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Meteor Strike [ 0 / 97200 ] Meteor Strike II [ 0 / 162000 ]
Xuv
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
04:08:59
719800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Tsunami [ 79200 / 79200 ] Typhoon [ 101100 / 138600 ]
Fierkun
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
32:15:36
2098200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Snipe Attack [ 48600 / 48600 ] Super Snipe [ 97200 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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