Day 39 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/08/2025 - Last Updated: 05/14/2025 - It's all worth fighting for
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Dendacier Dendacier
Units cost is reduced to 90% (10% cheaper).
18:21:13
41580
SUPER
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Sideshow_Tom Sideshow_Tom
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
67900
Urban Blight [ 49805 / 81000 ] High Society [ 49805 / 162000 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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mfive mfive
Units cost is reduced to 90% (10% cheaper).
40:09:02
105800
Barter [ 54687.5 / 81000 ] Merchant Union [ 54687.5 / 135000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Megawrench Megawrench
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
20:15:41
23000
Urban Blight [ 20395 / 48600 ] High Society [ 20395 / 97200 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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waclaw_jarzabek waclaw_jarzabek
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
31:10:47
357677
Gold Rush [ 54000 / 54000 ] Power of Money [ 162000 / 162000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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NoSkillsHere NoSkillsHere
Units cost is reduced to 90% (10% cheaper).
19:02:24
36430
Barter [ 48600 / 48600 ] Merchant Union [ 69945 / 81000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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JIPS JIPS
Units cost is reduced to 90% (10% cheaper).
10:15:52
27230
Barter [ 29962.5 / 54000 ] Merchant Union [ 29962.5 / 90000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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CoralDrake CoralDrake
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
16:19:56
108426
Gold Rush [ 43200 / 43200 ] Power of Money [ 71485 / 129600 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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epc22 epc22
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
29:18:03
3600
Turbo Charge [ 43200 / 43200 ] Overdrive [ 60100 / 86400 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Flameche93 Flameche93
Units cost +20% more to build, but gain +30% attack and defense.
01:20:10
50680
Morale Boost [ 43890 / 50400 ] Samurai Spirit [ 43890 / 88200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Degs29 Degs29
Units cost is reduced to 90% (10% cheaper).
41:16:42
109970
Barter [ 0 / 70200 ] Merchant Union [ 0 / 117000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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einsama einsama
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
26:16:05
42585
Gold Rush [ 43200 / 43200 ] Power of Money [ 129600 / 129600 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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