Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/08/2025 - Last Updated: 01/10/2025 - 1vs1 Verdun
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Damage Calculator (Hotkey: C)
Move Planner
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Brent_the_wolf47 Brent_the_wolf47
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
15100
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 97200 / 97200 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
  • 10
    Units in vision only
    Unit-count sprite
    x 2
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    x 2
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    x 1
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    x 3
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    x 1
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    x 1
  • 32300
  • 13000
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Cryogoose Cryogoose
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
26:07:18
12600
Tower Shield [ 15500 / 37800 ] Tower of Power [ 15500 / 75600 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
  • 38
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 18
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    x 1
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    x 5
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    x 2
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    x 2
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    x 1
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    x 1
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    x 2
  • 188000
  • 27000
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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