I can't help but wonder
Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/13/2025 - Last Updated: 06/28/2025 - Anti-Cheese Definitive Edition
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BlueBounce
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:06:40
40150
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SUPER
Epicvibes
Luck on attacks is +0 to +19%.
09:23:43
3000
  • 0
  • 0
  • 0
    0/?
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Lucky Star [ 4400 / 27000 ] Lady Luck [ 4400 / 54000 ]
Raedel
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
26:04:38
7050
  • 0
  • 0
  • 0
    0/?
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Lightning Drive [ 8750 / 37800 ] Lightning Strike [ 8750 / 113400 ]
VandS
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
01:16:58
20200
  • 0
  • 0
  • 0
    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 28525 / 72000 ]
Kazzigum1
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:18:57
6800
  • 0
  • 0
  • 0
    0/?
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Terrain Tactics [ 14850 / 36000 ] Prime Tactics [ 14850 / 63000 ]
JIPS
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:11:24
13900
  • 0
  • 0
  • 0
    0/?
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Double Time [ 0 / 32400 ] Victory March [ 0 / 86400 ]
SudsiestDuke
Luck on attacks is +0 to +19%.
25:07:50
16000
  • 0
  • 0
  • 0
    0/?
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Lucky Star [ 32400 / 32400 ] Lady Luck [ 35500 / 64800 ]
R3dSiul
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
11:10:29
7000
  • 0
  • 0
  • 0
    0/?
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Lightning Drive [ 1750 / 27000 ] Lightning Strike [ 1750 / 81000 ]
Old Spice
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
23:12:50
31400
  • 0
  • 0
  • 0
    0/?
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Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 95250 / 113400 ]
Sverdrup
Units (even air units) gain +10% attack power on plains.
11:07:45
100
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  • 0
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Beat Down [ 26250 / 27000 ] Block Rock [ 26250 / 54000 ]
Larkohiya
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:21:08
2000
  • 0
  • 0
  • 0
    0/?
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    0/?
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
tallfeet
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:08:25
2900
  • 0
  • 0
  • 0
    0/?
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    0/?
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Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
zayd88903
Units (even air units) gain +10% attack power on roads.
08:00:00
1000
  • 0
  • 0
  • 0
    0/?
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    0/?
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
Walderschmidt
Units gain +30% attack, but lose -20% defense.
00:00:00
17300
  • 0
  • 0
  • 0
    0/?
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    0/?
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    0/?
    0/?
Knuckleduster [ 27000 / 27000 ] Haymaker [ 51650 / 54000 ]
XLnapkins
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:17:49
34900
  • 0
  • 0
  • 0
    0/?
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    0/?
Double Time [ 43200 / 43200 ] Victory March [ 46200 / 115200 ]
theDJcat
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:00:21
18000
  • 0
  • 0
  • 0
    0/?
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    0/?
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 45000 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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