Just for FUN! Team
Day 19 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/14/2025 - Last Updated: 01/19/2025 - Avy
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
AAAAAAAAAAAAAA
Units (even air units) gain +10% attack power on plains.
19:07:50
3200
  • 26
    Unit-count sprite
    x 1
    Unit-count sprite
    x 11
    Unit-count sprite
    x 10
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 99900
  • 18000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
SUPER
DasFail
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
19:08:05
15800
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
SUPER
Ronflyx
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
17:03:03
7700
  • 17
    Unit-count sprite
    x 10
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 58700
  • 11000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Turbo Charge [ 6550 / 37800 ] Overdrive [ 6550 / 75600 ]
arisen
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
00:00:00
16100
  • 21
    Unit-count sprite
    x 9
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 111600
  • 17000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Turbo Charge [ 10000 / 43200 ] Overdrive [ 10000 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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