Simple naval arena
Day 40 - Turn: 00d 00h 00m - Total: 202d 23h 11m
Game Started: 01/16/2025 - Last Updated: 05/23/2025 - simple naval
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
hoel hoel
No day-to-day abilities.
202:23:10
21900
Sideslip [ 28800 / 28800 ] Sidewinder [ 44500 / 72000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Bob12345678 Bob12345678
No day-to-day abilities.
447:01:00
44500
Hyper Repair [ 34200 / 54000 ] Hyper Upgrade [ 34200 / 108000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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SKeLeDríno SKeLeDríno
Units gain +30% attack, but lose -20% defense.
568:09:31
56300
Knuckleduster [ 43200 / 43200 ] Haymaker [ 86400 / 86400 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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JIPS JIPS
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
562:10:09
10200
Terrain Tactics [ 14000 / 57600 ] Prime Tactics [ 14000 / 100800 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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