Gunga
Day 32 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/18/2025 - Last Updated: 02/14/2025 - '~Bad Guys-
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
blunderingtitan blunderingtitan
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
37:17:42
40000
Meteor Strike [ 86400 / 86400 ] Meteor Strike II [ 138950 / 144000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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HorrorHydra HorrorHydra
No day-to-day abilities.
00:00:00
11100
Sideslip [ 7650 / 50400 ] Sidewinder [ 7650 / 126000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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SkeletonCO SkeletonCO
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
25:14:43
900
SUPER
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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General Belmont General Belmont
Unaffected by snow, but rain affects him the same as snow would for others.
28:18:32
13800
SUPER
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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