2 vs 2
Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/22/2025 - Last Updated: 04/12/2025 - Defensive Base III
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
trigue92
No day-to-day abilities.
19:22:41
10000
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 49300 / 64800 ] Hyper Upgrade [ 49300 / 129600 ]
junovicz
No day-to-day abilities.
01:05:35
30800
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 0 / 43200 ] Hyper Upgrade [ 0 / 86400 ]
SilverWolf03
Units (even air units) gain +10% attack power on plains.
01:19:24
36200
  • 0
  • 0
  • 0
Player team
Beat Down [ 41250 / 43200 ] Block Rock [ 41250 / 86400 ]
TheMajor
No day-to-day abilities.
22:01:53
600
  • 0
  • 0
  • 0
Player team
SUPER
Glipmine
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:03:57
42300
  • 0
  • 0
  • 0
Player team
Double Time [ 48600 / 48600 ] Victory March [ 129600 / 129600 ]
LogisticalMenace
Units repair +1 additional HP (note: liable for costs).
00:00:00
18600
  • 0
  • 0
  • 0
Player team
Lucky Lass [ 58200 / 59400 ] Covering Fire [ 58200 / 118800 ]
Armbird
Units repair +1 additional HP (note: liable for costs).
23:02:47
5600
  • 0
  • 0
  • 0
Player team
Lucky Lass [ 64800 / 64800 ] Covering Fire [ 118100 / 129600 ]
Doktor
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
22:16:36
1400
  • 0
  • 0
  • 0
Player team
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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