BATTLE ROYAL
Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/22/2025 - Last Updated: 04/11/2025 - Battle Royale
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
IhsanTA
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
01:03:51
16600
  • 0
  • 0
  • 0
Double Time [ 25400 / 27000 ] Victory March [ 25400 / 72000 ]
BlueBounce
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
14:07:21
3300
  • 0
  • 0
  • 0
Gold Rush [ 7480 / 21600 ] Power of Money [ 7480 / 64800 ]
thelast
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
36000
  • 0
  • 0
  • 0
Double Time [ 2480 / 37800 ] Victory March [ 2480 / 100800 ]
TheMajor
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:11:41
6000
  • 0
  • 0
  • 0
Double Time [ 14750 / 27000 ] Victory March [ 14750 / 72000 ]
SilverWolf03
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:19:16
5000
  • 0
  • 0
  • 0
Double Time [ 5800 / 27000 ] Victory March [ 5800 / 72000 ]
Glipmine
Units cost +20% more to build, but gain +30% attack and defense.
11:17:57
3240
  • 0
  • 0
  • 0
Morale Boost [ 7980 / 36000 ] Samurai Spirit [ 7980 / 63000 ]
Aliaenor
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
06:09:25
2000
  • 0
  • 0
  • 0
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Megawrench
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
09:18:50
4100
  • 0
  • 0
  • 0
Urban Blight [ 4360 / 27000 ] High Society [ 4360 / 54000 ]
Ethical Turducken
Luck on attacks is -14% to +29%.
21:12:16
32000
  • 0
  • 0
  • 0
Overclock [ 8750 / 27000 ] System Crash [ 8750 / 63000 ]
Necron3486
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
06:16:36
6000
  • 0
  • 0
  • 0
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
VandS
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:11:58
1200
  • 0
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 61610 / 72000 ]
MacKaber
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:04:53
4000
  • 0
  • 0
  • 0
Copter Command [ 3240 / 18000 ] Airborne Assault [ 3240 / 54000 ]
varunbelly123
Units cost +20% more to build, but gain +30% attack and defense.
13:09:12
7040
  • 0
  • 0
  • 0
Morale Boost [ 21870 / 36000 ] Samurai Spirit [ 21870 / 63000 ]
The French Santa
Unaffected by snow, but rain affects him the same as snow would for others.
07:16:33
3000
  • 0
  • 0
  • 0
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Caliyuga
Units cost +20% more to build, but gain +30% attack and defense.
20:02:50
7680
  • 0
  • 0
  • 0
Morale Boost [ 8580 / 43200 ] Samurai Spirit [ 8580 / 75600 ]
Anachronity
Units cost +20% more to build, but gain +30% attack and defense.
09:06:08
5800
  • 0
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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