The run back
Day 35 - Turn: 06d 19h 50m - Total: 30d 17h 44m
Game Started: 01/24/2025 - Last Updated: 06/07/2025 - Europe - 10 Players [v1.02]
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Damage Calculator (Hotkey: C)
Move Planner
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Meteor
Angry nell I told you this would happen!
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Leopard074
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
14:04:16
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POWER
TacticsCommand
Units cost +20% more to build, but gain +30% attack and defense.
08:14:21
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    Units in vision only
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POWER
bruhmoment312
Units cost +20% more to build, but gain +30% attack and defense.
30:17:43
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Morale Boost [ 0 / 79200 ] Samurai Spirit [ 0 / 138600 ]
mrbananas
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
34:15:21
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Snipe Attack [ 41810 / 75600 ] Super Snipe [ 41810 / 151200 ]
delthunders
Units gain +10% attack and +10% defense.
21:17:03
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None [ 122520 / 126000 ] Ex Machina [ 122520 / 126000 ]
BlueBounce
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:20:29
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POWER
Rickdot
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
26:08:44
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Gold Rush [ 32400 / 32400 ] Power of Money [ 89860 / 97200 ]
Aimfri
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
05:09:33
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SUPER
Machacador11bit
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
13:05:01
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Terrain Tactics [ 41100 / 50400 ] Prime Tactics [ 41100 / 88200 ]
kjhgf620
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
09:22:03
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    Units in vision only
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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