Predeployed chaos!
Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/26/2025 - Last Updated: 03/14/2025 - Predeployed chaos!
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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JimJamtheSlimSlam
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
07:16:32
27000
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Player team
Tower Shield [ 12096 / 27000 ] Tower of Power [ 12096 / 54000 ]
Glipmine
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
16:17:05
0
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Player team
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
lanthir_lamath
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
14:04:56
5300
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Player team
Snipe Attack [ 5250 / 27000 ] Super Snipe [ 5250 / 54000 ]
kerv
Units cost +20% more to build, but gain +30% attack and defense.
13:03:11
9320
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Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 41680 / 63000 ]
SilverWolf03
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
29480
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Player team
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 65640 / 88200 ]
duke0802
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
14:19:33
34800
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Player team
Market Crash [ 21600 / 21600 ] War Bonds [ 55530 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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