Day 8 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/26/2025 - Last Updated: 02/08/2025 - dinasty warriors map idea
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Nerrzhul
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
13:15:15
7200
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 250 / 18000 ] Power of Money [ 250 / 54000 ]
Lightning Drive [ 500 / 27000 ] Lightning Strike [ 500 / 81000 ]
SorbianSwitzerland…
Units (even air units) gain +10% attack power on roads. Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
47000
  • 0
    Units in vision only
  • 0
  • 0
Forced March [ 1000 / 27000 ] Trail of Woe [ 1000 / 45000 ]
Morale Boost [ 500 / 36000 ] Samurai Spirit [ 500 / 63000 ]
AcousticHemoroads
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:00:00
2000
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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