urbanbattle
Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/29/2025 - Last Updated: 05/01/2025 - Griffin city (Urban warfare) "redone"
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Ironbasilisk
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
25:18:41
18500
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Copter Command [ 36000 / 36000 ] Airborne Assault [ 39600 / 108000 ]
HAP
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
19:18:13
22300
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Copter Command [ 6700 / 28800 ] Airborne Assault [ 6700 / 86400 ]
Doktor
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
29:00:33
30300
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POWER
lucian_top
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
01:07:58
51100
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Copter Command [ 21600 / 21600 ] Airborne Assault [ 56900 / 64800 ]
SilverWolf03
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
00:00:00
29400
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Tower Shield [ 48600 / 48600 ] Tower of Power [ 97200 / 97200 ]
Natas001
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:22:49
14000
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Double Time [ 10900 / 27000 ] Victory March [ 10900 / 72000 ]
OREOE46
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
08:12:46
20700
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SUPER
Angeil
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
27:01:07
66400
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Tower Shield [ 0 / 59400 ] Tower of Power [ 0 / 118800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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