Fallout:NV LARP Game
Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/03/2025 - Last Updated: 05/07/2025 - Fallout New Vegas Wild Wasteland
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Mystical_Logic
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
01:04:59
3000
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 200 / 27000 ] Tower of Power [ 200 / 54000 ]
Ukko
Luck on attacks is +0 to +19%.
03:07:29
7400
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 26750 / 27000 ] Lady Luck [ 26750 / 54000 ]
Josef5050
Units gain +10% attack and +10% defense.
00:00:00
23700
  • 0
    Units in vision only
  • 0
  • 0
None [ 105150 / 108000 ] Ex Machina [ 105150 / 108000 ]
Numberz123456789
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
03:16:28
50800
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 4000 / 54000 ] Meteor Strike II [ 4000 / 90000 ]
Denver
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
02:22:02
24000
  • 0
    Units in vision only
  • 0
  • 0
SUPER
XLnapkins
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
24:07:25
186500
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 14200 / 50400 ] Airborne Assault [ 14200 / 151200 ]
Epicvibes
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
18:07:15
20100
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 0 / 48600 ] Tower of Power [ 0 / 97200 ]
Smi1e
Units gain +10% attack and +10% defense.
02:16:16
11000
  • 0
    Units in vision only
  • 0
  • 0
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
jakel5564
Luck on attacks is +0 to +19%.
08:22:01
12400
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 30950 / 32400 ] Lady Luck [ 30950 / 64800 ]
amason115
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:00:00
12000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 1050 / 27000 ] Victory March [ 1050 / 72000 ]
BackdoorBenji
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
18:12:13
66800
  • 0
    Units in vision only
  • 0
  • 0
SUPER
S4134J
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
19:03:22
33500
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 37800 / 37800 ] Super Snipe [ 51750 / 75600 ]
Pink Cheese
Luck on attacks is +0 to +19%.
05:00:56
4000
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 17550 / 27000 ] Lady Luck [ 17550 / 54000 ]
Squichibo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:04:41
9900
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 20850 / 32400 ] Victory March [ 20850 / 86400 ]
magalaf
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
05:19:52
9000
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 18400 / 54000 ] Meteor Strike II [ 18400 / 90000 ]
Duckbeard
Luck on attacks is +0 to +19%.
07:00:04
12000
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 14150 / 27000 ] Lady Luck [ 14150 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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