No income
Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/31/2025 - Last Updated: 02/17/2025 - 2 vs 2
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Patatabomba
No day-to-day abilities.
00:00:00
0
  • 6
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 16300
  • 0
    0/?
    0/?
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Player team
Hyper Repair [ 19780 / 32400 ] Hyper Upgrade [ 19780 / 64800 ]
Benchwarmer
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
21:06:53
0
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Player team
Snipe Attack [ 27800 / 32400 ] Super Snipe [ 27800 / 64800 ]
aresius_cat
Units cost +20% more to build, but gain +30% attack and defense.
22:18:16
120
  • 4
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 26040
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 34560 / 36000 ] Samurai Spirit [ 34560 / 63000 ]
magalaf
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
19:07:53
0
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Snipe Attack [ 7850 / 32400 ] Super Snipe [ 7850 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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