4v4 North Vs South
Day 14 - Turn: 00d 00h 00m - Total: 30d 19h 59m
Game Started: 02/02/2025 - Last Updated: 03/08/2025 - !.New England v3
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
ErwinJRommel
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
177:06:35
1600
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    Units in vision only
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Player team
Max Force [ 32400 / 32400 ] Max Blast [ 64800 / 64800 ]
Secchi
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
217:21:38
600
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Player team
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 67250 / 75600 ]
Josef5050
Units repair +1 additional HP (note: liable for costs).
192:03:05
35000
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Player team
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 27700 / 54000 ]
Thegame91
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
30:19:58
33000
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    Units in vision only
  • 0
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Player team
Max Force [ 13650 / 27000 ] Max Blast [ 13650 / 54000 ]
LogisticalMenace
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
210:04:43
2000
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    Units in vision only
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Player team
Max Force [ 350 / 27000 ] Max Blast [ 350 / 54000 ]
Patatabomba
Units repair +1 additional HP (note: liable for costs).
211:12:03
200
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    Units in vision only
  • 0
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Player team
Lucky Lass [ 0 / 32400 ] Covering Fire [ 0 / 64800 ]
Doktor
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
210:22:39
0
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Player team
Double Time [ 29500 / 32400 ] Victory March [ 29500 / 86400 ]
mar1n3
Luck on attacks is -14% to +29%.
191:18:56
42200
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    Units in vision only
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Player team
Overclock [ 27000 / 27000 ] System Crash [ 59850 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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