4 maps 16 players
Day 15 - Turn: 06d 17h 01m - Total: 20d 09h 16m
Game Started: 02/05/2025 - Last Updated: 06/12/2025 - ! 16 Players Islands
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Unepetitefleur
No day-to-day abilities.
13:08:35
7000
  • 22
    Unit-count sprite
    x 3
    Unit-count sprite
    x 8
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 75200
  • 17000
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 41850 / 64800 ]
Thegame91
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
10:22:54
1600
  • 9
    Unit-count sprite
    x 5
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 37200
  • 13000
Tower Shield [ 32400 / 32400 ] Tower of Power [ 47350 / 64800 ]
Ethical Turducken
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
17:00:37
400
  • 0
  • 0
  • 0
Max Force [ 28200 / 32400 ] Max Blast [ 28200 / 64800 ]
UnderTheBus
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
16:19:37
800
  • 20
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
  • 87400
  • 25000
POWER
Stormrider
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
18:01:33
5400
  • 34
    Unit-count sprite
    x 19
    Unit-count sprite
    x 10
    Unit-count sprite
    x 5
  • 132000
  • 22000
Max Force [ 27000 / 27000 ] Max Blast [ 37000 / 54000 ]
ShinyDeagle
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
14:21:47
1400
  • 28
    Unit-count sprite
    x 1
    Unit-count sprite
    x 15
    Unit-count sprite
    x 8
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
  • 134400
  • 24000
Max Force [ 27000 / 27000 ] Max Blast [ 35450 / 54000 ]
mateomime
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
13:02:44
11600
  • 0
  • 0
  • 0
Turbo Charge [ 2850 / 27000 ] Overdrive [ 2850 / 54000 ]
spacelionheart
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
02:16:06
4400
  • 0
  • 0
  • 0
Max Force [ 10950 / 27000 ] Max Blast [ 10950 / 54000 ]
AI NONAME
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
09:13:01
10000
  • 0
  • 0
  • 0
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
einsama
No day-to-day abilities.
18:17:29
6000
  • 35
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 15
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
  • 182000
  • 28000
Hyper Repair [ 3600 / 27000 ] Hyper Upgrade [ 3600 / 54000 ]
Asbestos
No day-to-day abilities.
12:20:57
17800
  • 0
  • 0
  • 0
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
Leafi
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:23:31
13400
  • 0
  • 0
  • 0
Max Force [ 0 / 32400 ] Max Blast [ 0 / 64800 ]
Bulletmagnet
No day-to-day abilities.
17:18:54
200
  • 34
    Unit-count sprite
    x 2
    Unit-count sprite
    x 21
    Unit-count sprite
    x 6
    Unit-count sprite
    x 5
  • 135200
  • 30000
Hyper Repair [ 16800 / 32400 ] Hyper Upgrade [ 16800 / 64800 ]
Baptain
No day-to-day abilities.
09:08:06
7000
  • 0
  • 0
  • 0
Hyper Repair [ 250 / 27000 ] Hyper Upgrade [ 250 / 54000 ]
Angeil
No day-to-day abilities.
20:09:15
17300
  • 13
    Unit-count sprite
    x 7
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 41500
  • 18000
Hyper Repair [ 0 / 32400 ] Hyper Upgrade [ 0 / 64800 ]
Decium
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
04:05:19
14000
  • 0
  • 0
  • 0
Max Force [ 400 / 27000 ] Max Blast [ 400 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.