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Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/04/2025 - Last Updated: 02/12/2025 - Source of Power [DMC 29]
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Sol-ecks Sol-ecks
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
46100
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 46800 / 75600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 27
    Unit-count sprite
    x 1
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    x 3
    Unit-count sprite
    x 9
    Unit-count sprite
    x 10
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 183500
  • 46000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
lvda_1 lvda_1
No day-to-day abilities.
17:17:15
3000
Sideslip [ 25100 / 25200 ] Sidewinder [ 25100 / 63000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
  • 33
    Unit-count sprite
    x 13
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 232200
  • 64000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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