Tiddly Wink(Night)
Day 27 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/05/2025 - Last Updated: 02/26/2025 - 8 Corners
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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AlMaMe
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
41:08:07
21300
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Lightning Drive [ 23100 / 32400 ] Lightning Strike [ 23100 / 97200 ]
Fruitigal
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
29:02:55
57200
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Double Time [ 27000 / 27000 ] Victory March [ 46500 / 72000 ]
waclaw_jarzabek
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
48:06:30
33700
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SUPER
Jiemme
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
66500
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SUPER
SKeLeDríno
Units gain +30% attack, but lose -20% defense.
32:09:37
20000
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Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 54000 ]
rayvitoles
Units gain +10% attack and +10% defense.
77:23:02
4800
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SUPER
Epicvibes
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
71:16:55
154000
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Double Time [ 37800 / 37800 ] Victory March [ 73650 / 100800 ]
Ethical Turducken
Units gain +10% attack and +10% defense.
62:17:45
3300
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SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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