♣♣TOTAL WAR♣♣
Day 15 - Boot: 00d 00h 00m - AET:
Game Started: 10/14/2010 - Last Updated: 02/12/2011 - 7vs7game
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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1123
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
658220
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 24257.9 / 27000 ] Power of Money [ 24257.9 / 81000 ]
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 32013.8 / 81000 ]
Eido
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
273800
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 81000 / 81000 ]
cactuar77
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
77900
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 27000 / 27000 ] Airborne Assault [ 54000 / 81000 ]
Double Time [ 27000 / 27000 ] Victory March [ 30850 / 81000 ]
trix1117
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
289900
  • 0
    Units in vision only
  • 0
  • 0
Market Crash [ 0 / 27000 ] War Bonds [ 0 / 81000 ]
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
HAMMURDLER
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
107200
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 27000 / 27000 ] Airborne Assault [ 90000 / 81000 ]
Urban Blight [ 27000 / 27000 ] High Society [ 90000 / 81000 ]
waylonman
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Luck on attacks is -14% to +29%.
105100
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 336 / 27000 ] Tower of Power [ 336 / 81000 ]
Overclock [ 27000 / 27000 ] System Crash [ 63168 / 81000 ]
warfog
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
71020
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 77722.1 / 81000 ]
Gold Rush [ 27000 / 27000 ] Power of Money [ 30936 / 81000 ]
majesticPWN
No day-to-day abilities. No day-to-day abilities.
195000
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 63000 / 81000 ]
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 45000 / 81000 ]
truant628
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
753700
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 81000 ]
Gold Rush [ 27000 / 27000 ] Power of Money [ 63000 / 81000 ]
builderboy
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
60600
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 27000 / 27000 ] Max Blast [ 63000 / 81000 ]
Copter Command [ 27000 / 27000 ] Airborne Assault [ 30350 / 81000 ]
ShizudoTengoku
Units (even air units) gain +10% attack power on roads. No day-to-day abilities.
362000
  • 0
    Units in vision only
  • 0
  • 0
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 81000 ]
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
funkytown
Units cost is reduced to 90% (10% cheaper). Units repair +1 additional HP (note: liable for costs).
132690
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 27000 / 27000 ] Merchant Union [ 54000 / 81000 ]
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 63000 / 81000 ]
GaySatan
Units cost +20% more to build, but gain +30% attack and defense. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
258200
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 63000 / 81000 ]
Tsunami [ 27000 / 27000 ] Typhoon [ 31197 / 81000 ]
fletcher
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
228000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 24980.8 / 27000 ] Victory March [ 24980.8 / 81000 ]
Double Time [ 12260 / 27000 ] Victory March [ 12260 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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