4 teams of dos
Day 15 - Boot: 00d 00h 00m - AET:
Game Started: 12/03/2005 - Last Updated: 01/11/2006 - 4 corners, 8 players
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
silver.arrow
Units cost is reduced to 90% (10% cheaper).
15500
  • 0
  • 0
  • 0
    0/?
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Player team
Barter [ 5080.6 / 27000 ] Merchant Union [ 5080.6 / 81000 ]
aruba-x-x
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
3000
  • 0
  • 0
  • 0
    0/?
    0/?
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 64800 / 81000 ]
Jaalave
Units cost is reduced to 90% (10% cheaper).
14100
  • 0
  • 0
  • 0
    0/?
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Player team
Barter [ 5430.6 / 27000 ] Merchant Union [ 5430.6 / 81000 ]
randomizer
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
22000
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  • 0
    0/?
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    0/?
    0/?
Player team
Snipe Attack [ 17010 / 27000 ] Super Snipe [ 17010 / 81000 ]
Zulok
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
24600
  • 0
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  • 0
    0/?
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    0/?
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Player team
Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 81000 ]
Priest
Units cost +20% more to build, but gain +30% attack and defense.
1400
  • 0
  • 0
  • 0
    0/?
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Player team
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 63000 / 81000 ]
StrudelNinja
Units cost +20% more to build, but gain +30% attack and defense.
34000
  • 0
  • 0
  • 0
    0/?
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Player team
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 63000 / 81000 ]
ShadowKar
Units cost is reduced to 90% (10% cheaper).
24000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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