Limited Betrayal
Day 18 - Turn: 04d 00h 25m - Total: 11d 16h 34m
Game Started: 02/08/2025 - Last Updated: 06/13/2025 - DC coast
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Meteor
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Fierkun
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
28:12:09
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    Units in vision only
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Urban Blight [ 7240 / 48600 ] High Society [ 7240 / 97200 ]
Enhanced Vision [ 32400 / 32400 ] Counter Break [ 54000 / 54000 ]
Leafi
Units cost is reduced to 90% (10% cheaper). Luck on attacks is +0 to +19%.
21:03:56
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    Units in vision only
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Barter [ 43200 / 43200 ] Merchant Union [ 72000 / 72000 ]
Lucky Star [ 37800 / 37800 ] Lady Luck [ 47045 / 75600 ]
Numberz123456789
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
18:10:48
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    Units in vision only
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Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 39150 / 81000 ]
Gold Rush [ 21600 / 21600 ] Power of Money [ 30150 / 64800 ]
aresius_cat
Units cost +20% more to build, but gain +30% attack and defense. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
13:06:08
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    Units in vision only
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Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 47510 / 75600 ]
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 45000 / 45000 ]
Fruitigal
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. No day-to-day abilities.
11:16:33
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    Units in vision only
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Gold Rush [ 36000 / 36000 ] Power of Money [ 53980 / 108000 ]
Hyper Repair [ 10240 / 37800 ] Hyper Upgrade [ 10240 / 75600 ]
Asbestos
Units cost +20% more to build, but gain +30% attack and defense. No day-to-day abilities.
17:13:40
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    Units in vision only
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Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 42120 / 64800 ]
falcon2020
Luck on attacks is +0 to +19%. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
04:00:00
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    Units in vision only
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
diegopinchi
No day-to-day abilities. Units cost +20% more to build, but gain +30% attack and defense.
04:00:00
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    Units in vision only
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
largestmoonofsatur…
No day-to-day abilities. No day-to-day abilities.
04:00:00
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    Units in vision only
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
magalaf
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:23:14
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    Units in vision only
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Gold Rush [ 2350 / 18000 ] Power of Money [ 2350 / 54000 ]
Double Time [ 1175 / 27000 ] Victory March [ 1175 / 72000 ]
Dubbz1
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Luck on attacks is +0 to +19%.
20:04:16
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    Units in vision only
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Gold Rush [ 39600 / 39600 ] Power of Money [ 118800 / 118800 ]
Lucky Star [ 43200 / 43200 ] Lady Luck [ 86400 / 86400 ]
Epicvibes
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:23:39
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    Units in vision only
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Copter Command [ 6600 / 18000 ] Airborne Assault [ 6600 / 54000 ]
Double Time [ 3300 / 27000 ] Victory March [ 3300 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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