Oh My Bay-be
Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/08/2025 - Last Updated: 05/18/2025 - Omega Bay
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Epicvibes
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
35:20:49
17800
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Double Time [ 12550 / 27000 ] Victory March [ 12550 / 72000 ]
Nerrzhul
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
18000
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SUPER
Fruitigal
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
37:04:01
15500
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Double Time [ 27000 / 27000 ] Victory March [ 61600 / 72000 ]
Numberz123456789
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
48:17:13
12500
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Tsunami [ 5000 / 36000 ] Typhoon [ 5000 / 63000 ]
Four-eyes
Units (even air units) gain +10% attack power on roads.
85:07:12
11800
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Forced March [ 15500 / 37800 ] Trail of Woe [ 15500 / 63000 ]
einsama
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
97:13:34
1300
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POWER
Dubbz1
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
60:12:24
13500
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Tower Shield [ 31950 / 37800 ] Tower of Power [ 31950 / 75600 ]
Jon-Do
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
99:20:43
6600
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SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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