Smoked Pipes
Day 40 - Turn: 12d 02h 21m - Total: 12d 02h 21m
Game Started: 02/08/2025 - Last Updated: 11/25/2025 - .Pipe Seam Nothing, Non-Bullying Edition
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Laylow
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. No day-to-day abilities.
20:03:18
132300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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POWER
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
LawOfOne
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
04:08:47
24300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Numberz123456789
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. No day-to-day abilities.
07:23:40
11000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Nerrzhul
Units gain +10% attack and +10% defense. No day-to-day abilities.
02:08:41
45200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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None [ 0 / 126000 ] Ex Machina [ 0 / 126000 ]
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
heroalive9
Units (even air units) gain +10% attack power on plains. No day-to-day abilities.
02:00:00
12000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Denver
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units gain +30% attack, but lose -20% defense.
02:17:01
70200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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SUPER
Knuckleduster [ 37800 / 37800 ] Haymaker [ 75600 / 75600 ]
Four-eyes
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:18:47
16600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Meteor Strike [ 31050 / 64800 ] Meteor Strike II [ 31050 / 108000 ]
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
AlMaMe
No day-to-day abilities. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
02:08:40
6000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Blim Blonker
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
06:16:15
10000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Unepetitefleur
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:02:20
119500
  • 112
    Units in vision only
    Unit-count sprite
    x 3
    Unit-count sprite
    x 35
    Unit-count sprite
    x 15
    Unit-count sprite
    x 27
    Unit-count sprite
    x 7
    Unit-count sprite
    x 18
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 718500
  • 135000
    0/?
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Snipe Attack [ 70200 / 75600 ] Super Snipe [ 70200 / 151200 ]
Double Time [ 43200 / 43200 ] Victory March [ 75050 / 115200 ]
Doktor
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. No day-to-day abilities.
06:10:37
54700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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POWER
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 59400 / 64800 ]
AI NONAME
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
04:09:26
16000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Defeatjet
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
01:18:37
23200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Snipe Attack [ 37800 / 37800 ] Super Snipe [ 63400 / 75600 ]
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 45000 / 45000 ]
Squichibo
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
20:07:53
1100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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    0/?
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 62850 / 64800 ]
Enhanced Vision [ 31100 / 32400 ] Counter Break [ 31100 / 54000 ]
einsama
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. No day-to-day abilities.
14:02:04
900
  • 122
    Units in vision only
    Unit-count sprite
    x 28
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 19
    Unit-count sprite
    x 45
    Unit-count sprite
    x 9
    Unit-count sprite
    x 5
    Unit-count sprite
    x 10
    Unit-count sprite
    x 3
  • 944900
  • 92000
    0/?
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Snipe Attack [ 43200 / 43200 ] Super Snipe [ 62750 / 86400 ]
Hyper Repair [ 8150 / 48600 ] Hyper Upgrade [ 8150 / 97200 ]
Dubbz1
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
02:00:00
12000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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    0/?
    0/?
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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