only the best will do
Day 30 - Turn: 13d 11h 44m - Total: 373d 02h 09m
Game Started: 02/09/2025 - Last Updated: 06/01/2026 - 16 Players Islands Naval
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Damage Calculator (Hotkey: C)
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Replay
Meteor
Angry nell I told you this would happen!
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ErwinJRommel ErwinJRommel
Units cost +20% more to build, but gain +30% attack and defense.
377:17:13
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Morale Boost [ 27260 / 36000 ] Samurai Spirit [ 27260 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
einsama einsama
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
439:06:19
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Gold Rush [ 5325 / 32400 ] Power of Money [ 5325 / 97200 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Briarios Briarios
Units cost +20% more to build, but gain +30% attack and defense.
445:16:29
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Morale Boost [ 6720 / 50400 ] Samurai Spirit [ 6720 / 88200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
DABOOMUSIC DABOOMUSIC
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
373:02:08
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Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Megawrench Megawrench
Units cost is reduced to 90% (10% cheaper).
189:21:30
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Barter [ 27000 / 27000 ] Merchant Union [ 35050 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
Baptain Baptain
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
125:21:05
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Epicvibes Epicvibes
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
155:21:07
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
AlMaMe AlMaMe
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
140:01:10
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
knuxdapalls knuxdapalls
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
431:18:09
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Snipe Attack [ 21220 / 32400 ] Super Snipe [ 21220 / 64800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Bundtie Bundtie
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
374:02:14
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Meteor Strike [ 64800 / 64800 ] Meteor Strike II [ 67730 / 108000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Player team
Clock150 Clock150
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
355:04:32
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POWER
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Patatabomba Patatabomba
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
360:18:02
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Snipe Attack [ 32400 / 32400 ] Super Snipe [ 32440 / 64800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
JayNL JayNL
Units cost is reduced to 90% (10% cheaper).
232:09:22
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Barter [ 27000 / 27000 ] Merchant Union [ 29445 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
UltraFox UltraFox
Units cost +20% more to build, but gain +30% attack and defense.
213:21:17
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Morale Boost [ 11205 / 36000 ] Samurai Spirit [ 11205 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
AcousticHemoroads AcousticHemoroads
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
232:03:16
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Meteor Strike [ 49850 / 54000 ] Meteor Strike II [ 49850 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Player team
Roosty1 Roosty1
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
236:22:50
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Copter Command [ 18000 / 18000 ] Airborne Assault [ 18500 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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