Casual
Day 25 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/10/2025 - Last Updated: 04/11/2025 - Gridlock
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Josef5050
Units gain +10% attack.
09:07:09
25100
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    Units in vision only
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    0/?
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Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
AcousticHemoroads
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
17:02:05
27000
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    Units in vision only
  • 0
  • 0
    0/?
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Tower Shield [ 37800 / 43200 ] Tower of Power [ 37800 / 86400 ]
Walderschmidt
Units gain +10% attack.
08:00:03
24800
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Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
noonoo117
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
73800
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    Units in vision only
  • 0
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    0/?
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Urban Blight [ 64800 / 64800 ] High Society [ 118450 / 129600 ]
SKeLeDríno
Units gain +30% attack, but lose -20% defense.
14:07:34
28100
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Knuckleduster [ 0 / 32400 ] Haymaker [ 0 / 64800 ]
Siege Tortoise
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
16:01:49
14400
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    Units in vision only
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POWER
Chocofaun
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
04:12:39
10000
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  • 0
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Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
The_Joggler
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
24:01:50
68700
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    Units in vision only
  • 0
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Double Time [ 54000 / 54000 ] Victory March [ 67150 / 144000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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