Casual
Day 27 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/11/2025 - Last Updated: 05/04/2025 - Gridlock
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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einsama
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
23:16:23
88200
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Az1mute
Units gain +30% attack, but lose -20% defense.
14:20:05
22300
  • 0
    Units in vision only
  • 0
  • 0
Knuckleduster [ 1450 / 48600 ] Haymaker [ 1450 / 97200 ]
Zö
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
01:20:39
4000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 2700 / 36000 ] Prime Tactics [ 2700 / 63000 ]
LawOfOne
Luck on attacks is -9% to +24%.
06:09:34
4800
  • 0
    Units in vision only
  • 0
  • 0
Brute Force [ 14000 / 32400 ] Barbaric Blow [ 14000 / 64800 ]
houseplantish
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
11:10:30
41000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 57600 / 57600 ] Prime Tactics [ 100800 / 100800 ]
Bulletmagnet
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
0
  • 0
    Units in vision only
  • 0
  • 0
SUPER
BackdoorBenji
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
13:16:54
28100
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
The_Joggler
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
19:10:03
72800
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 56400 / 88200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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