Day 42 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/11/2025 - Last Updated: 08/30/2025 - Team or Tear
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Cambio Cambio
Units cost is reduced to 90% (10% cheaper).
13:05:47
7930
Barter [ 32400 / 32400 ] Merchant Union [ 35540 / 54000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
  • 0
    Units in vision only
  • 0
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Joey.Buttafuoco Joey.Buttafuoco
Units cost is reduced to 90% (10% cheaper).
41:03:52
170
SUPER
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
  • 159
    Units in vision only
    Unit-count sprite
    x 4
    Unit-count sprite
    x 13
    Unit-count sprite
    x 7
    Unit-count sprite
    x 57
    Unit-count sprite
    x 16
    Unit-count sprite
    x 4
    Unit-count sprite
    x 9
    Unit-count sprite
    x 16
    Unit-count sprite
    x 11
    Unit-count sprite
    x 7
    Unit-count sprite
    x 8
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
  • 1202400
  • 108000
    0/?
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Bulletmagnet Bulletmagnet
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
23:03:13
19500
Snipe Attack [ 30200 / 43200 ] Super Snipe [ 30200 / 86400 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Az1mute Az1mute
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
15:15:14
9090
POWER
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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SKeLeDríno SKeLeDríno
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
21:13:16
21700
Snipe Attack [ 43200 / 43200 ] Super Snipe [ 86400 / 86400 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Sliicer Sliicer
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
14:21:52
2467
POWER
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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BackdoorBenji BackdoorBenji
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
22:11:09
73550
Gold Rush [ 28800 / 28800 ] Power of Money [ 41500 / 86400 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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The Gungeon master The Gungeon master
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
21:07:22
5863
Gold Rush [ 37720 / 39600 ] Power of Money [ 37720 / 118800 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Baptain Baptain
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:11:07
10400
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Caballonegro Caballonegro
Units cost is reduced to 90% (10% cheaper).
26:09:43
31710
Barter [ 0 / 64800 ] Merchant Union [ 0 / 108000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Asbestos Asbestos
Units cost is reduced to 90% (10% cheaper).
19:08:39
22220
Barter [ 32400 / 32400 ] Merchant Union [ 48160 / 54000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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MrOcean MrOcean
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:14:49
24400
Snipe Attack [ 39245 / 48600 ] Super Snipe [ 39245 / 97200 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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JRiskyRich JRiskyRich
Units gain +30% attack, but lose -20% defense.
20:08:00
7700
SUPER
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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AlMaMe AlMaMe
Units cost is reduced to 90% (10% cheaper).
17:15:24
13130
Barter [ 0 / 32400 ] Merchant Union [ 0 / 54000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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GentleMelon GentleMelon
Units cost is reduced to 90% (10% cheaper).
20:04:16
90
SUPER
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Spiritoffire Spiritoffire
Units cost is reduced to 90% (10% cheaper).
00:00:00
50310
Barter [ 81000 / 81000 ] Merchant Union [ 135000 / 135000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
  • 38
    Units in vision only
    Unit-count sprite
    x 20
    Unit-count sprite
    x 9
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 83520
  • 55000
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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