Casual
Day 25 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/12/2025 - Last Updated: 03/18/2025 - Gridlock
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
The_Joggler
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
64800
  • 0
    Units in vision only
  • 0
  • 0
SUPER
RiceGrinder
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:21:47
6000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
dashwood
Units cost is reduced to 90% (10% cheaper).
16:11:24
2920
  • 0
    Units in vision only
  • 0
  • 0
POWER
EroSennin
No day-to-day abilities.
14:21:10
200
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 19450 / 37800 ] Hyper Upgrade [ 19450 / 75600 ]
ryss
Units gain +10% attack.
04:00:00
5000
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Defeatjet
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18:23:39
300
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 54000 / 54000 ] Victory March [ 142450 / 144000 ]
x82517
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:17:14
6000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
DrebiN357
Units cost +20% more to build, but gain +30% attack and defense.
01:02:57
11400
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 1020 / 36000 ] Samurai Spirit [ 1020 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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