Dino Mania Mid
Day 24 - Turn: 02d 22h 24m - Total: 25d 00h 11m
Game Started: 02/13/2025 - Last Updated: 08/01/2025 - Pangea ! now with air planes
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
JikanZanguin1989
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
25:00:10
38700
  • 45
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    x 27
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    x 2
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    x 3
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    x 2
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    x 2
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    x 1
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    x 3
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    x 1
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    x 1
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    x 1
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    x 1
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    x 1
  • 247500
  • 38000
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Double Time [ 8150 / 43200 ] Victory March [ 8150 / 115200 ]
VandS
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:08:45
6100
  • 41
    Unit-count sprite
    x 20
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    x 3
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    x 2
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    x 4
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    x 3
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    x 2
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    x 2
  • 182400
  • 26000
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Double Time [ 15100 / 32400 ] Victory March [ 15100 / 86400 ]
rmac
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
42:16:05
600
  • 25
    Unit-count sprite
    x 2
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    x 12
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    x 3
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    x 6
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    x 1
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    x 1
  • 81100
  • 22000
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Double Time [ 48600 / 48600 ] Victory March [ 97200 / 129600 ]
CptnFrostbite
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
24:18:31
13700
  • 0
  • 0
  • 0
    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
CrazyXII
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
35:14:49
18000
  • 0
  • 0
  • 0
    0/?
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Double Time [ 37800 / 37800 ] Victory March [ 77900 / 100800 ]
epc22
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
35:06:25
2200
  • 0
  • 0
  • 0
    0/?
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SUPER
Demak1ntoshi
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
32:17:49
2300
  • 0
  • 0
  • 0
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Terrain Tactics [ 10050 / 50400 ] Prime Tactics [ 10050 / 88200 ]
Unggoy Slaya
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
29:02:20
200
  • 50
    Unit-count sprite
    x 1
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    x 25
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    x 6
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    x 3
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    x 7
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    x 5
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    x 1
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    x 1
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    x 1
  • 278700
  • 37000
    0/?
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Terrain Tactics [ 41850 / 50400 ] Prime Tactics [ 41850 / 88200 ]
Icekewb
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
36:00:30
38700
  • 0
  • 0
  • 0
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Max Force [ 16750 / 43200 ] Max Blast [ 16750 / 86400 ]
Degs29
Units repair +1 additional HP (note: liable for costs).
49:15:11
3200
  • 28
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    x 8
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    x 2
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    x 1
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    x 2
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    x 1
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    x 7
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    x 2
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    x 1
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    x 2
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    x 2
  • 132900
  • 18000
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Lucky Lass [ 43200 / 43200 ] Covering Fire [ 44950 / 86400 ]
Sensorpants
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
24:07:40
14000
  • 0
  • 0
  • 0
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Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 35350 / 81000 ]
Gl1tchycat
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
46:09:32
400
  • 57
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    x 1
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    x 27
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    x 1
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    x 5
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    x 1
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    x 1
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    x 10
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    x 6
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    x 2
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    x 3
  • 261400
  • 31000
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Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
lucian_top
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
12:23:53
15400
  • 0
  • 0
  • 0
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Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 42850 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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