Bad guys | Lan house
Day 22 - Turn: 04d 20h 15m - Total: 284d 08h 09m
Game Started: 02/15/2025 - Last Updated: 12/08/2025 - '~Bad Guys-
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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Connecting...
hobbit_feup
No day-to-day abilities. Units gain +10% attack.
263:01:46
300
  • 62
    Units in vision only
    Unit-count sprite
    x 32
    Unit-count sprite
    x 2
    Unit-count sprite
    x 5
    Unit-count sprite
    x 4
    Unit-count sprite
    x 10
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
  • 230800
  • 40000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
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Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
feup
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units gain +10% attack.
284:08:08
20805
  • 31
    Units in vision only
    Unit-count sprite
    x 17
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
  • 144560
  • 19000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Gold Rush [ 28800 / 28800 ] Power of Money [ 72055 / 86400 ]
Sobradentes
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
162:11:30
11020
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 52945 / 63000 ]
InfernusMachine
Units gain +10% attack. Luck on attacks is +0 to +19%.
183:12:10
18900
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Black Wave [ 16710 / 54000 ] Black Storm [ 16710 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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