Breaking In
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/13/2025 - Last Updated: 03/14/2025 - Besieged
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Lhite
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
31200
  • 0
    Units in vision only
  • 0
  • 0
POWER
Bulletmagnet
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:23:07
16700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 34150 / 37800 ] Super Snipe [ 34150 / 75600 ]
Deathraven13
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13:06:10
6900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 37800 / 37800 ] Super Snipe [ 39750 / 75600 ]
trigue92
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
06:06:24
2000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 36000 / 36000 ] Airborne Assault [ 42050 / 108000 ]
CommanderArcanum
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
02:08:37
18000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 14300 / 27000 ] Super Snipe [ 14300 / 54000 ]
Asbestos
Units cost is reduced to 90% (10% cheaper).
09:14:47
26080
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 6200 / 37800 ] Merchant Union [ 6200 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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