5 Vs. 1 Test
Day 25 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/13/2025 - Last Updated: 03/13/2025 - Besieged
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Lhite
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:20:37
70600
  • 0
    Units in vision only
  • 0
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Snipe Attack [ 59400 / 59400 ] Super Snipe [ 112760 / 118800 ]
Patatabomba
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
00:00:00
11050
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    Units in vision only
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Tsunami [ 30170 / 64800 ] Typhoon [ 30170 / 113400 ]
Thegame91
Units cost +20% more to build, but gain +30% attack and defense.
07:08:24
9640
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    Units in vision only
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Ethical Turducken
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
20:22:56
52950
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    Units in vision only
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Urban Blight [ 350 / 54000 ] High Society [ 350 / 108000 ]
Squichibo
Units cost +20% more to build, but gain +30% attack and defense.
22:09:53
960
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    Units in vision only
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Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 53060 / 88200 ]
Zarlrack
Units cost is reduced to 90% (10% cheaper).
13:05:09
9980
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    Units in vision only
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Barter [ 37800 / 37800 ] Merchant Union [ 54030 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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